- The XR market shipped 9.1m units, of which 7.4m were VR headsets and 1.7m units were AR glasses. The VR market is declining as there is a general lack of interest by consumers who do not see tangible value in purchasing a VR headset because of the lack of content and the lower amount of new games releases.
- AR is expected to grow at a rapid pace accounting for a 26-30 CAGR of 48% as progress in displays and optical engines is gradually improving product capabilities and enables more practical applications in navigation, industrial workflows, remote assistance and contextual information.
Futuresource XR Global Market Outlook
The extended reality (XR) market continues to expand, presenting a wide range of benefits and opportunities across gaming and entertainment, education, retail, corporates, medicine and more. Despite the economic downturn, leading to consumer anxiety and heightened inflation, the XR market shows no signs of contraction over the forecast period.
In this global extended reality (XR) market report, Futuresource Consulting explores market growth, key hardware trends and the market outlook for virtual reality (VR), mixed reality (MR) and augmented reality (AR).
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